Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…
Almost done with the night lighting , open to sugestions and advice. For the night scene i added volumetric fog to be very subtle and barely visible. night skylight with a slight blue tint and some indoor lighting, while darkening the exterior hdri light The key difference between the day scene and night scene is the…
Listen to Rooster. He speaks truth. Your looking for a team of 4. That's a medium size indie game studio tbh. Start by yourself, for now. Get a solid design doc together for your idea/s and get some animatics and assets created. Then if your lucky you might be able to attract a coder. Until then start looking at how you…
For a while I am looking for some similar to Zbrush 2,5D approach solution that would be allowing to work nondestructively and resolution independent. I mean with resolution independent layers having depth info for proper Z blending to each other. Photoshop smart object and linking: Works not that bad but to get proper Z…
Hello ! This is my first creating a thread in this forum section,long-time lurking i was :D I have started working with the mia_roundcorners shader in Maya to prototype some quick modeling workflows using it.Everything seems to be working when it comes to creating shapes and applying the shader on them,but things get…
Hello, I'm always so passionate for making terrains using Mudbox, WM2 workflow however, when it comes down to implementing gameplay elements in the world I usually have no clue how its done in other games such as BF3's landscapes (they did fantastic work there). Those of you that are using WM2 know that when using erosion…
IMO a group behaves as an object in 3d max while collection is just an attribute, a tag of a sort . One object may be in many collections at the same time . To have collections behave same way as a group in 3dmax you can use join geometry node in Blender . Or just output collection in geometry nodes , it would became a…
I wouldn't really say that anything is necessarily harder than others. I do believe that artists in general need to put a lot more hours into what they do to become great, but then again it's pretty much the same with every job. Some people are good with coding, some people have an eye/hands for art. Each job has it's own…
sorry to revive from the dead, but I need help turning this code into python.. getting an error here: finalBorder [ len( finalBorder ) ] = curEdge # Error: line 1: IndexError: file <maya console> line 20: list assignment index out of range # Here is the code so far: import maya.cmds as cmds import maya.mel as mel objList =…
the quick outline of how to program that (in pseudo code) var pictures = ["url1","url2",...];var frame;var clickStart;var currentPic;var offset;window.onload = function(){ var preloader = new Preloader(); preloader.load(pictures) preloader.addEventListener("complete", onComplete); frame = document.getElementByID("frame");…