That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
new temporary website : http://cncreborn.iconique.net/ The list that needs to be completed : For textures and models : Vehicles : GDI : APC : model done : texture under work NOD : Devil's tongue : model done Tick Tank : model done Artillery Infantry : NOD : Nod railgun : model done mutant highjacker : GDI : Umagon : model…
Yeah editing the maya ascii wont work as maya will just make new empty uv sets. One thing I would say is if you can talk to your programmer and see if they can tweak the exporter to say grab the first three uv sets and use that or export that. Anywho a workaround I think might work is something like: Duplicate your model…
You're generating UVs in world space when you do that only 2 components of the world space position vector are used, and by default that will be XY. if you put a component mask before it goes into the POM node you will be able to select which orientation it is working in. eg. choose GB rather than RG and it should tile in…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Right now whenever I enter paint mode in 3DO curent paint layer gets and normal blending mode for paint purpose. Is it planned in future that while painting we will have real time representation of some blending modes like multiply, hard light etc? Also some other things I am missing. - color picker in paint mode. It would…
for the latest sculpt : the brow bone + glabella should protrude more the nose bridge should clearly show 2 planes, one sweeping up to the brow, and one sweeping down to the nose tip. orbital bone should protrude out more and/or bring back the 'cheek' mass you got there. side view: the zygomatic arch is loosely defined as…