Hi I saw this thread on Kotaku. I'm trained as a geologist \ gamer so needless to say I pay very close attention to the rocks that occur in video games to see what you guys notice about them :P. I just thought I would clue you into some visual details that most people walk right by that would increase the realism of some…
I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…