hey thanks! cheers for the heads up on the presentation. i think ill start using larger images. definitely will revisit that lighting setup. i want to keep the dramatic shadows at the front (worth leaving?) but the rest can be eeked out. ok patches. theyre a bit crap to model with initially (like nurbs; always fighting…
Assuming you use the same texture coordinates, sampling a rgb a sampler or a bunch of grayscale packed doesn't make any difference, it's a single tex2d() operation. The best place to store grayscale info in dxt would be the alpha of dxt5, since it is compressed independently from other channels. If you'd use the red…
Yeah, it is. The rounded_corners bump here gives us the option to set which space we want, but all the ones I tried still seemed to give me a beveled look inside that honey-comb area :S I think the only thing worth noting on the model is that the cylinder on the left was welded into the cubed-shape to prevent it from…
Very few clones are still alive to become stormtroopers, most of them were recruited in later. Issues with being cloned hastily lead to some kind of degeneration and early death for most of them. Dunno the specifics. As for the clones, they came in several different varieties and levels of training. Commanders, commandos,…
Hi! You would need to use an appropriate shader in order to render an object correctly with an object or world space normal map applied. In the second video you can see that in the Blender material the space of the normal node to "object". Then of course the handedness of the normal map also has to match the software. So a…
Hi Mehdi, looking good! :) For the retopo, you should first decide the polygon budget your aiming to. This depends on what you want to practice on. So for example a big console game can go as high as 300k per "hero" character (with hair cards and high definition faces) while a mobile/esport will be much more conservative…
Hi everyone! I'm new in the 3D world and this is my first portfolio character. I would like to know if there are any errors or where I missed something or maybe something should be added? Just some feedback. And the big question about topology. Some artists use a lot of triangles and poles. As I understand, triangles can…
Hi people. I need help or tips with an issue I'm having with normal maps related to the angle of the clusters in the UV mapping. Here is an example (ignore the wasted empty space in the UV): Since every slice of the octagon is identical, I want to texture only one slice and clone it 7 times with a rotation of 45º and then…
Yo. I'm looking for sweet tips/tricks on rigging and animation when it comes to prop animations for in-game characters in Maya, and how they translate to Unreal 4 and Unity. I understand all the basics, parent constraints, etc., but my latest question pretty much has to do with dropping an item and the rigging/engine stuff…
Hey guys Just a curious question im wondering if any of you guys have or know other game artists that use mix medias to create game art? Im not sure how else to put it,but ill give an example. say you want a menu background based on some old paper or soemthing similar,rather than trying to paint this would you go into the…