Hey guys
Just a curious question
im wondering if any of you guys have or know other game artists that use mix medias to create game art?
Im not sure how else to put it,but ill give an example.
say you want a menu background based on some old paper or soemthing similar,rather than trying to paint this would you go into the office kitchen,grab a piece of paper and a tray,scrunch the paper up,make some coffee or tea and then pour the coffee over the paper to get the rightcolor frame and then take a pic with a cam to import into PS for further editing?
Another example I know that some artists use is they will go out with a piece of paper and a crayon and then find the surface texture thay want..bark,ground,wall etc..put the paper over the surface and just rub the crayon over the paper getting the general surface texture,they would then scan in,import into PS change to black and white and use the information gathered as overlays for textures.
Pretty simple stuff,but just curious wether this happens often where you guys work or is it really just a case of exsperimenting and wasting lots of time in PS/max
John
Replies
I don't know about crayon rubbings for textures, since you could probably get a decent texture overlay just from a digital photograph of the bark, which would be easier.
That said, you could use black crayon on white paper, do a rubbing of a texture, import that into PS, invert the colours and use it as a bump map, since it's essentially the high-frequency detail height information of the material...
The more you use obscure and innovative sources for texture and reference, the more original and interesting your final product can be, I think... as I say, if it works (and in a production pipeline, if it saves time), then do it!
Edit: I am so slow =P
If you use techniques nobody else does, and combine them in an interesting way, you can come up with really original stuff... if everyone used photographs and nothing else, it'd all get a bit boring.
I might give that crayon rubbing idea a try, you never know what will happen!
http://www.davegh.com/blade/davegh.htm
I guess its pretty normal in art/filmschools - i got a review of a 3D movie called "hessi james" (not sure). In the artikle the director described how he made the set/object textures (watercolor paint, some dirt, scan, bumpmap).
Sounds pretty cool - i guess ill give it a try (just remembered the blood thing
john
I think I'm gonna do the same for my current university project... they like stylised and original stuff here, so I think I'll print out the UV-maps and do a kind of impasto acrylic painting over it, see how it turns out...
Im curious what course is it your doing at uni?
Also is there a link to some pics of this charcter,im curious
Thanks guys
john
http://www.planetquake.com/polycount/info/quake3/scurvy/scurvy.shtml