COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…
Pretty much all in the title. How many of you are texuring in Mudbox these days? I saw a quick demonstration on how "easy" it is; but there was little discussion of how much pre-planning there was. [ame] http://www.youtube.com/watch?v=B5wjt25h8wA[/ame] Would you paint on the Highpoly so you can go back and sculpt in some…
TEXTURE ARTIST We're looking for texture artists that have expert knowledge of creating textures for next generation game titles. Must have solid experience creating normal, specular, diffuse and effects maps. Must be proficient in generating normal maps from multiple sources: 3d modeling, converting height maps, photo…
Hey everyone! Another semester starts and thus another exciting assignment! Low Poly Animals. Fun stuff! Challenging myself a little more than usual this time around by auditing this Character Development class, which means I will be more on my own than previous classes, but I'm sure with the help of all of your wonderful…
Ah sorry I think I need to clarify, the model is still WIP, that grey phone is just a diffuse placeholder, it hasn't been unwrapped yet. Same with the paneling on the right hand side, only it's been unwrapped and just has a basic color applied to the texture. The issue is that a spec map and a normal map exist for pretty…
I think what feels weird to most of us is how much age is showing in the diffuse via hairline veins, spots, red eyes - while there's not much age in her shapes. I think there's not enough punch to the wrinkles and shapes. For instance, it looks like all the detail on the nosebridge is in the diffuse and spec, without any…
Great attempt, I hope you learned something from the process. But its back to the drawing board for this asset. Everyone here has kindly given you advice, all correct and very helpful. I would definitely look at your unwrapping and texturing, the above UV is a mess in terms of creating a great diffuse, its broken and…
Yep, message a mod to get it moved. Feedback: You're human renders would instantly benefit from having some sort of skin texture on them. You want to use SSS in combination with a diffuse texture. There is a slot there for it. Specularity will make or break it, so you'll want a nice spec map as well. For starters, you can…
To render edgeFinder put a vertex colour node in the diffuse. To bake this just bake a diffuse element onto the low poly. Tension is a little complex at first. You can use this script to apply it to a selection of objects. I personally apply it on top of my smoothing as it gets a sharper result. If you do this manually…
Luke: Thanks for the tip about the normals! Although I don't use crazybump, guilty as charged for a map here and there (def for the books/fabrics at least; tend to use the whole diffuse). I got a sense that I might be doing something wrong, cause i'd load up an object or plane with the textures set to them in marmoset and…