You can't use the hat you compiled through this tutorial as a hat replacement. To use it as a hat replacement you'd have to recompile it attached to a bone called bip_head and have it positioned correctly in Max so that it will be on the players head when it's used. The easiest way to do that is to decompile a hat model…
Ha, we had that same problem with our indie game Tower Wars. Everyone wore so many different hats so we just broke it up that way. IE "Multiple hat wearer" "Single hat wearer" and "Briefly wore a hat"
Hello. I know how to make and export all kinds of props to source engine. I want to make my firt hat for TF2. What is the best way to make it? I mean. Is is good to import for example Pyro model to 3ds max? How to export that hat so that it is bind to head bone? How to test it in game? Replace existing hat?