Yo can someone explain to me what these B and W checkerboard tile means.... I know it's for UV editing and it's supposed to act as a projector but i'm still confused
Hi, I am currently trying to mix vertex normals of an object A and an object B. This is how I try to do that: - select A followed by B - Mesh -> Transfer Attributes (Normals only, World) - select B - Mesh -> Paint Transfer Attributes Weights Tool [] - paint the desired weights on B While transferring the normals from A to…