Been working on some more stuff. Character model: Pumpkid Sketchfab Had to make a group card game as well so here's the stuff I painted for it: Modular Environment : Based this off some old-school shooters with a different kind of colour pallete. All diffuse. Modular Environment Sketchfab
it looks a little uninspired. why is everything built out of primitive geometry? a modular environment doesn't mean you're limited to blocks cubes and cylinders. try building sets of modular pieces that have different values of contrast and color. check out the work done by thiago klafke…
Some of you my know that I'm doing a lot of destructable assets at the moment (beside my trees of course hehe). After some testing and messing around I tried the "Rayfire Tool" made by Mir Vadim. The tool has a lot of awesome features and mainly made for CG scenes/movies/effects. CE² is like CG but with less polies in my…
What you could do is make modular pieces with varying "blocks". Each platform could have a different mix of these blocks. This method can apply to both 3d and sprite art. See PhilipK's tutorial on how to make modular pieces if you haven't already; http://www.philipk.net/tutorials/modular_sets/modular_sets.html
I mean, does every object, even the modular ones, has it's own UV Map or the modular parts share some UV maps and have the same texel density. I see no difference in the brick texture and that's why I'm asking. Sorry if that's a noob Question. I'm really confused with Environment texturing.
These look pretty great. I did a city modular set recently for a class project myself. Only thing I would add would be some more pillar/wall elevation type pieces for less flat buildings. Are you selling the set as the building already pieced together, or as the individual modular pieces??
semi-related: this seems like a fantastic time to link this: http://hannesdelbeke.blogspot.be/2014/05/modular-bend-fix.html "A maxscript that lets you control the bend modifier with more precision, excellent for modular prop design such as arcs in udk This script automatically fixes the bend modifier, but also gives the…
Unless strategically position as Kanni mentioned, it's really not good practice too have open/intersecting geo plus can also incur unnecessary baking error/s when the use of a contiguous mesh may've averted, in the first place. Edit: A great example I think when modularity is introduced -…
Yes the correct way would have been to make it modular. I would try using UE4s import options to generate lightmap uvs and if that didn't work then I would either break it apart and make it modular or only use realtime lighting. It is not going to be worth it to set up lightmap uvs like this manually.
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…