I'm bringing this thread back from 2015 in the hopes that others are going through this transition nearly a decade later from Modo 17 to Blender 4.x. I've been using Blender for a couple of weeks, focusing on low-poly modeling and scene organization.
Couple of quick demonstrations of new scripts: https://www.pixelfondue.com/blog/2018/5/17/modo-topology-script-select-polygon-ring https://www.pixelfondue.com/blog/2018/5/17/modo-topology-script-circle-slice
Hi everyone! I just textured the Scar 17 assault rifle. I don't want to make it look like the original, instead with the Sci-Fi look. Plus blue my fav color. Any feedback will help! Thank you! :p