Completed my first ever work in Blender. A lil female base mesh. That was quite a journey! Helped myself with an already existing one (for the legs and the arms) and redid the retopo according to my needs. It took me quite some time to get used the the general shortcuts and hotkeys but in the end, it speed my modeling…
my experience with blender: I am a maya/ zbrush/ lightwave/ shiva user... When i joined up with a couple half- assed programmers i tried to get them into 3d and making iphone games, they were looking for free 3d software. For me to try to learn blender just to teach them 3d was a bad idea. Im comfortable with maya and…
@ScottHoneycutt The X scale is set to 1 but the Y and Z scales are set to 5.264 so the objects don't have a uniform scale. Try changing the X scale to 5.264 or the Y and Z scales to 1.00 and that should resolve the scaling issues. (The transform tab works with copy paste if you have to make a lot of changes and there are…
@pior "Removal of all workspace presets/tabs" By simply right clicking a workspace tab, and "delete". You can also add any of them back with the small "+ tab" and choosing from the lists of the "+ Add Workspace" menu, so they're not permanently gone either. The "Default" layout is the original (when Blender is opened for…
I see what you mean and how it looks like. But the files are still packed. When you modify this internal texture externally from within Blender, then this change still applies to the internal packed texture. The texure saves out so that you can open it in your graphics software, then it gets load back, and everything still…
Here's another question. Is there any way to access the source path that is grayed out and "almost-shown-but-not-quite" in the UV editor ? (... or similarly, from the relevant image node, or the image node properties tab). I quite like how Blender allows to pack/embed textures within the .Blend while still allowing for…
@f1r3w4rr10r You mean they "integrated" OpenSubdiv in the modifier and they lost all the perfomance with the new port/modifier? "The threading scheduler is already in master (upcoming 2.82), so the daily builds should already show a better performance. So all the known issues on that are fixed. If the problem persist with…
Humans are just creatures of habit. Current Blender users don't want to relearn their own application anymore than users from other applications want to learn Blender's now. Breaking habits is hard, so resistance is pretty normal. It does get a bit silly with claiming that RMB select avoids carpal tunnel and things though.…
FBX likely won't be any faster, if only because the FBX importer/exporter is reversed-engineerered (if I understand things correctly Autodesk doesn't allow for open source usage of the FBX SDK, so the Blender one has to use its own code). I assume that something similar is happening with the OBJ importer/exporter being…
So...two features of Blender I feel should be added as soon as possible to make Blender a more industry-friendly app: Decouple XRay from Limit Selection to Visible (there is also an extensive feedback thread with reports from users who've worked with Blender for a lot longer than I):…