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Toivo
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How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
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Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
ZacD
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Nov 2009
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kinda like this http://boards.polycount.net/showthread.php?t=66903&highlight=diamonds
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Mark Dygert
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Jul 2009
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Looks like you have a hidden edge going the wrong way?
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
spectre1130
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Dec 2013
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10 minutes!?! Man I feel like a total noob/idiot.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
s6
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Oct 2013
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This just looked like way too much fun to ignore :D
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
blankslatejoe
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Jan 2012
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lloyd --that sounds like you're describing Maya's Append-to-poly tool.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
ZacD
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Jun 2013
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softimage has a soccer ball primitive, but I like yours better.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
Brygelsmack
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Nov 2016
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It's almost like some people have more experience than others.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
GhostDetector
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Nov 2016
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@andropof model it with a triangle and then subdivide like: Or, model it with tri, and remove edge.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
throttlekitty
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Nov 2016
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I feel like we need a thread just for cylinders at this point.
Re: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Reply by
LaurentiuN
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Mar 2016
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First you need an edge loop like this and after that fix the triangles.
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