How would I get some nice abstract details on a surface that do not compliment it at all? Areas I am talking about are high lighted in red. I am mainly talking about the back area.
Just been watching Tor Frick live, the boys got those hard surface Skills http://www.livestream.com/snefer/video?clipId=pla_47c001af-e9a0-41fc-a5dc-78179bed5856&utm_source=lslibrary&utm_medium=ui-thumb
For the lowpoly you do not have to worry about making sure your edges are practical for subdivision and since your surface is flat you can really go stupid (not my recommendation) on how the triangles close up.
I'm back again :P I'm not sure if this belongs here but I have an issue with floating geo. I'm trying to model in an indent into a gun. However, when create a flat surface to make the indent curve into the model, it can be seen that this doesn't match the shape of the surface.. as can be seen in the screenshot. I figure if…
Hi all, Ok so I may get a lot of flak for this but one must seek help from the polycount council and @perna . Right I am using spline > outline > extrude > chamfer workflow and came across an issue of maintaining width on an angled surface due to outline parameter in edit spline. I know I can do old school poly modelling…
hello l have a question. how can i fix red point issue? l want to make the surface smooth without red point HradEdgeLine (sorry , didn't speak Enlgish so i used a translator.)
i would just make it a floater. that way you wouldnt have to wory about the edge flow of the sorounding geo. You can still make it look like its merged with the parent surface even though it is a floater.
Ah that explains it. No biggie though, I googled around and learned how to use Cross Section and Surface to make a nice base shape to work from, at this point I think I can model dem shapes now.
One thing that will help as well, if these are normal mapped to a relatively flat surface, the sides of the bolt wont show. A lot of times I'll throw a FFD on my bolts and scale the bottom larger to make the sides show in the normal map.
Heh :) ...and aside from this thread alone, there's also a ton of relevant info on the wiki as well. So really, getting up to speed with the fundamentals will save all that faffing/pissing about, in the first place. Topology Subdivision Surface Modelling