Just wanted to contribute to the thread and also see if I can get some crits :) What I did to get this cello body is as follows: 1. model the body 2. model the hole as a poly strip and move the vertices onto the body surface using surface snapping 3. refine the body with one level of subdivision applied and delete the…
Hey guys! I've asked a very similar question in the beginning of this year but this simple problem still keeps me busy. It would be great if someone here could help me out since I'm not able to find a solution here in the forum. Perhaps someone could even draw a correct edgeflow on my screenshots.... How can I reduce the…
Here's how I did it: (in blender though, should be similar to max) 1) Added a path and gave it that shape. Then I rotated it 45 degrees. I also set the thickness and roundness to whatever I liked. 2) Elevated the middle part. 3) Added an array modifier to get a long wire. 4) Added another array modifier to add more wires.…
In general I think it's best to start with the most difficult or defining shape and block it out first, then fill everything else in, adding supporting edge loops is the final thing you do. I used edge constraint to move some of the vertexes so that the edges weren't so close together, but still on the same plane. Reduces…
You can do this a few ways. 1) Object Painter Scripts like Advance Painter or Soulburns Object Painter Script. (I personally like Niels script a lot better, more stable, more features, more accurate placement) 2) Attachment constraint. 3) Select an edge, click "create shape" this will give you a spline. You can then path…
Anyone any idea on how to add these 2 raised sections on a washing machine without deforming the circular drum? Normally I'd use the double turbo smooth method but I'm trying to do things differently this time around, and it's got me stumped. I should maybe also mention that the model's mirrored at the minute which I'll…
@Thanez Nice! Its pretty much the same way as the 'smoothed' version in my screenshot. The smoothed version has additional edge loops to maintain the bevel of the edges, the same zigzag and what not. Also you can pretty much do the same thing with a bevel of 2 segments, like in my example. I just moved around a few…
Alright, so i see time and time again that people tend have trouble doing certain things with hard-shapes and sub-d modeling. So i thought i would try something out here. I'm going to open this up to let people post a reference image of a simple, yet complicated shape(no motorcycles or tanks or stuff like that). And i will…
I'm even more confused and beaten by Joao Sapiro by that post. Yeah, in your photo everything looks easy, but you don't show the transition of the bottom side of the bill which is sharp in the front, but it widens when going to the back of the head. Also, it looks like it's 2 separate pieces, 1 piece of geometry for the…
actually thats a pretty easy example to do with subd fast, notice that i added ass tier edgeloops in 2 mins and still got a smooth result. What perna is saying is 100% true. There are many articles etc explaining why modeling clean stuff and mastering subd is the best base before attempting other workflows. It doesnt mean…