Of course. The above arguments I laid out were just for getting past HR. When your dealing with the actual art team I'm sure they will inquire what tools you used to build what. Now if the job did say they wanted Maya experience and you only have Blender, would that stop you from going further? Maybe or maybe not because…
step 1: C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Config Open up the file named "highspec.cfg" in notepad And simply change the 3 to a 4. step 2: C:\Program\Electronic Arts\Crytek\Crysis SP Demo\Game\Config\CVarGroups It should have files for every settings. What you should do is copy the text at the top…
It's not great. I think if you wrote that prompt to a human artist, they'd have questions and need clarification. The human perspective is what I'm coming from here, so, there's no guarantee a humanly better worded prompt will get you what you need, either. I'd personally use "top down" instead of ortho (which is short…
(the thread title isn't a statement of concept by the way, its just the first thing that popped into my head based on what i drew just now) anyway, so i stopped drawing stuff years ago. Work-style 3D and photoshoppery totally got in the way. So thinking i better give the intuos a pixel workout i started bottom-left and…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
@sacboi, thanks for stopping by and commenting! They definitely are unavoidable, and for some reason a little hard to grasp, especially with the pole positioning and how to optimize their existence. Those resources you provided look amazing, thank you. @Ashervisalis - Thank you for your comment! I can see your point, a…
He start to look nice . In front view : Id like to see more masseter - medial border(attached image) , also fat above the eye lid should aim higher - small crease you have there is horizontal should aim higher to brow line In side view : Top of the head is too wavy . Below zygomatic and behind masseter you have empty…
I don't know if you're trying to get as little geometry on your chamfer there or which turbosmooth method you are using (I am assuming control loops based on how this is modeled) - pick one of the below 1. You could make each of the 4 faces on your low poly (Edit Poly) a separate smoothing group, then enable smoothing…
The whole deal with this as far as I can see is better and more natural immersion in a video game. If however, you forget that you're in a ball and try to walk/run normally you'll fall since your feet will contact the raised side of the ball earlier than you would normally expect. A structure that size will have a lot of…