Sorry, Tim...that was a bust. I was trying to get my router set up with my new 'puter and flubbed the dub. I still can't get the pc's working on the router. The will both work fine by themselves on the cable modem.......sheesh
Hi Guys! Im working on a prop for school. Its a massivly stone table with some small ornaments. All done in zBrush and baked down with xNormal. My Problem is that i dont get the nice Marmoset Toolbag 2 Look in Unreal Engine 4. I already tweaked the scene a bit, but i think there is a lot to tweak. I like the style in…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
Past couple weeks I tightened up the cameras based on feedback (especially my Establishing shot) + added more supporting shots while also setting up a Movie Render Queue and render settings therein to quickly output renders as the environment progresses (you'll also see some more play with shadows/lighting/and general…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…
Before you dive into all the myriad of software and techniques out there, learn the fundamentals. Its way too easy to get overwhelmed with the amount of software out there. If you decided you wanted to be a pilot, would you start by flying fighter jets from an aircraft carrier - worrying about which one to use first? No,…
It currently does generate a tileable texture, yes - however, you can reduce entirely minimize seams by using a copy of the same layer set to a different scale as I mentioned previously. :smile: It won't always work, but it should help reduce some of the problem. You could also get creative and use another material, set…
The USD team at Autodesk is happy to share the updates to our USD plugins in Maya and 3ds Max. Maya: * Use native camera viewport controls with USD cameras * See USD Light shapes and pick in viewport * Exporter now has option to Export a ProxyShape as an Xform with Reference to root layer * Outliner now allows reloading…