I just find the problem. Well, I just uninstall my "XrayUnwrap" plugin and it works now. The chuggnut panel just re-appear like magic and everything works fine now. I think it's a coding conflict between the plugins...since they use mostly the same tools.
Saw one of those GT R's in Toronto once, then when we were leaving it magically appeared in front of us, like a gift from the racing god. Wonder where they get the gas for the tires, because it doesn't use air. For that price though, nothing even comes close.
I've only seen the first season they played on Comedy Central over here in the US, but I thought it was pretty funny. I don't know how good the movie will be it seems to me they are using the tired old plot of "fictional characters enter the real world via some kind of wonky magic" Here's a link to the movie site
Just as it says I rig and animate in Maya. I have experience making stuff for both unreal and unity, I can also make rigs that can be used for cinematics. Facial rigging, offsets, deformations, etc. I also have a fairly extensive mocap library for many locomotion animations already at my disposal. I can work within most…
Hello everyone, Here are some of my artworks I did in February. You are welcome to critique and comment here :) I will update here often what I am working on. I create these trees for the month of February. Each tree has its own magical power and feelings. And how it look all together in one page.
I see a lot of great looking tech and magical looking models that have places on the model where the texture "glows".. is this some sort of specular map? how does one go about making these? i guess an example would be the piece vincent joyau did for the 2nd dominance war.. the glowies on his female warrior thanks for any…
Hi there, I did a search on this forum and did not come up with any posts. Just watched some Carmack videos and it appears his new magic is layer as much shit as you want using decals and blends and then the engine bakes this down to a very massive texture and then streams in chunks of the massive texture to the user as…
Try a mouse with side buttons and map middle mouse to that? Shouldn't take long to adjust to and no more hunting for certain models required. Don't get stuck with a preference for some out of production model that just happens to have the magic button feel. ...says a former MS Intellimouse Explorer addict. ;)
Hello @Pangahas, thanks for checking in. Its actually nothing magical. I just take the lighting, and apply a ramp with a few points on it. This gives me the main cell shading. Then I apply the diagonal lines on the shadowed pixels. There is also a subtle outline using the classic post process based method.
Thanks for your input guys. I was under the impression 2017 introduced lots of annoying bugs that SPs never fixed/made worse, thus my desire not to upgrade. It's too bad there's not any file I can delete or something to magically make things faster, but I guess that's to be expected.