I see a lot of great looking tech and magical looking models that have places on the model where the texture "glows".. is this some sort of specular map? how does one go about making these?
i guess an example would be the piece vincent joyau did for the 2nd dominance war.. the glowies on his female warrior
thanks for any feedback
Replies
For viewing them, xNormal would be your best bet at the moment. In xNormal it is labled as an emissive texture.
I see a lot of great looking tech and magical looking models that have places on the model where the texture "glows".. is this some sort of specular map? how does one go about making these?
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Well, you can fake some glow with the specular but won't look well. Usually need a 2D post-process effect to perform it well. To make it really good-looking need also HDR(high dynamic range), exposure/gamma control, tone mapping and custom AA resolve.
To be 100% perfect need to do it using true volumetric atmospheric lighting with radiosity.
Alex
http://www.fantasylab.com/newPages/FantasyEngineFeatures.html
http://www.geomerics.com/products.htm
Well, wait a bit more, but whatever.