Pick and choose where those crystals are growing. Too many and you'll clutter the scene with light and not really draw the eye to where you want it to go. Which brings me to the next point... What's the focus? The lift? Whats at the end of the tunnel? Set up your material for the stone surface the cave is made out of. Is…
I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can…
The poly count is around 8000 so far but that is because many of the faces that can be planes are not. because i want to sculpt in mudbox.take it a lot back down after sculpting with the normals. and even less once i get to using alphas. building over a female human model. considering if it have been more efficient if i…
The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Thanks Billakosama for pointing that out, I hadn't even noticed it. I think I fixed the issue with the shadows. When I bake on higher quality they should look much nicer. I also added some more contrast with PP. Is the addition of the pictures, clock and metronome on the top helping it feel more lived in/humanized? Should…
All meshes and materials have been brought into the scene. How do you all think it looks so far? Almost done so I made an action list for the rest of whats left. Im thinking a couple weeks left till Im done-ish: -Finish textures (Heart mostly with some glowly glow emissive brands) -Book variants (Flesh will be tinted…
@Denny, Cool, keepin it simple and to the point! I'd speed up the whole thing much more. As it stands, it's too much like a straight cleaned mocap of someone who isn't a martial artist. Lacks any feeling of power in the kick. 0-8, torso rotates to left while hips rotate to right and shift weight toward rear leg. 8-10,…
If you put a normal map from a hipoly source on that it will usually fix the smoothing errors. Sometimes you will need to chamfer the edge if it's sharper than 90 degrees here's an example I made: the three models all have exactly the same geometry. However the two on the right have 1 smooth group and the one on the bottom…
Will be doing this soon too:) Few suggestions... Your site seems ok, not feeling the colour choice but it does stand out reasonably well. I would shift the text on the left to paragraph left so it sits all together - the top line looks funny like that. Also make the dots inbetween the links sit in the middle of the letters…