I necroed this thread all by my self. Most of the work in here is very old. Right now I'm recreating pretty much all of it from the ground up again.. Old model is mostly used as blockout/scale ref.. Current progress: Found this speed paint done by Torvenius over at Conceptheart. I fell for it right away. This is what I…
What an awesome contest! I'm excited to give good ol' Mason Archer some fearsome new equipment. I'm aiming to make a helmet and a standard crossobow for this guy. I've gathered some reference images on my pinterest pages here: http://www.pinterest.com/gticopeland/crossbow-reference/ and here:…
i'm not that much into the whole environment process so all my answers might not be totally right, so what i know Manuel is baking the lightmaps with maya, i built a directional lightmap shader that takes the normalmap into account for blending the lightmaps, i did this with the help of some technical documents from…
Had some time over the holiday so i decided to work on some of my own stuff and improve my texturing skills. Any comments or ideas on how to make it better would be great. I have it in UDK but i need to find a good way to display it. Tri count is 6,455 and all my textures are at 2048.
Hey Guys, Real quick question. When lightmapping a scene that has two meshes using different textures, can you attach the meshes together to uv a lightmap on channel 2 and then detach. I understand that the uvs are going to overlay on uv channel 01 which is not what I want in the end, but for the time being does that work?
Hey Lykos, Painting is a really rough thing to pick up, there are a lot of things to get used to and work on. For your painting, I'd suggest doing a study on a sphere, as it's easy to adjust and fix things. I looked up this old iron ball, as that seems to be the closest to what you're making:…
I know the pose is a bit wonky (right leg goes where?) Some texturing artifacts. Maybe a bit too much grunge on the bronze/gold. What's good, what's bad? Beat me up! (but go easy!)