Thanks Kot_Leopold, looks like they are ok, just looked a bit odd in the last shot Progress: Alternate head fun.....I stole the dreads from an old model, they will need a little taming before I can low poly them I think :) as ever thanks for looking :)
Decided to give this thing it's own thread. Hopefully this thing will be the start of some portfolio pieces. Where I am currently at: Highpoly (bit old) [IMG][/img] LP Wires: 11700 tri's total LP/bake/ao: (have to finalise it, and add the text/etc) 2k for the gun, 1k for the scope, and the thing that holds it.
So when I got an xbox 360 I used the free gold membership for a month, and played Halo 2 online. I'd say every other person on there would yell and swear up a storm at anything I did wrong. Needless to say I didn't subscribe to gold after that month. I recently rejoined with the free month card I got after getting my 360…
There is a really old but gold tool to help with cubemaps. Its called skypaint http://www.skypaint.com/ Or, as Farfarer told, youc an use any DCC tool to do this. like this tuto for 3DS https://judegodin.wordpress.com/2011/12/06/how-the-hell-do-i-make-a-cubemap/
Added 2 old and 1 new topic. #9 Deus Ex 3 - Folds #10 Deus Ex - Scan Lines #11 World of Warcraft - Balloon The last one is brand new and maybe you can help to find the solution. Here is a hint picture:
I like it! I had zero interest in the old look, way to generic for me. I would love to see this taken to the next step and add the likes to any hard creases/folds like you find in comics. All and all i want more.
If you're using Vray then you don't have to concern yourself with the metal/rough workflow. If creating your textures in a metal/rough environment like substance then you can use the Vray export preset which will convert your maps for use in Vray: diffuse/reflection/glossiness/etc. the roughness channel in Vray is to map…
Casey, Kolby, Archa - yeah I was very surprised when I tried it. I knew that the stick and buttons wouldn't be 100% true to an arcade feel (they have a somehow springy behaviour but I'm sure it fades with time), but the lag thing is definitely noticeable on my unit. Maybe I got a bad one (old stock?) but many users report…