Thanks for the feedback, I lowered the height and diameter of the bumps a bit (mostly the height), also added some gas meters (still gotta fix up the lightmap UVs):
@EvArt It's looking good nice job! Do you use static lightmap for the Ivys and for other foliages? I wonder what is the best way to light up vegetations.
Lightwave - Just making purdy renders fast. Also Ultra precise with numeric inputs, where Maya rounds off to the nearest thousandth. Maya - Everything else and scripting.
Small change to the current colour palette composition and fire particle. Next to come are smaller detail and foliage variation. Also lightmap changes as a few of the assets are no baking correctly.
The problem is probably in your lightmaps. Give this video a watch and see if it helps. [ame=" https://www.youtube.com/watch?v=ntx10JMl9f4"]Fixing Lighting Seams in UDK - YouTube[/ame]
This time the Porduction Quality Lightbake actually did a good job :D Should have tested that before doing the final video:dizzy: w/e here the screenshot for comparison.
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Anyone know of a script python or mel that can snap UV's to nearest grid point. Doing a lot of lightmapping for UDK and I need to speed this up. Would be nice if it was in Maya but will take Max too if I have to.
A trick I use to limit the time spent on forums is to read threads only when I'm waiting for something to finish such as opening a project or lightmap and texture baking.