Hello, my name is Gustavo and I have loved games ever since I could remember as I am sure most of us here have. I will be brief, I recently obtained an Associate's degree in Game and Simulation development this past December. Over the past 3 years I have been working toward becoming an Environment artist and I finally feel…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
Hi guys, I've been working on this low poly steampunk street organ for university and I would like some critique, and if possible some help with how to make it better. The main problem is the WIP3 picture and what to do with it. I had some idea's at the start which are on my concept work. I'll show you the pictures and…
Overall your character stuff isn't too bad. You seem to have some varied characters, as well as a decent array of different types. However Your lighting and rendering and post work is ass. The FX around Ghostrider aren't even remotely passable. You aren't an FX artist. Either post add them in with Photoshop - or an FX…
Hey everyone, This is my first post on Polycount, so hopefully I am putting this in the correct section. My name is J'aime, and I am an aspiring Hard Surface artist who is currently trying to break into the industry. I have started to build my portfolio over the last year or so, and have been trying to learn industry…