Hi. I would love some Critique/Feedback on the project i am currently working on. I am currently stuck in my progress and don`t know how to take it to the next level. Its handpainted and inspired by the Blizzard world of warcraft style. Thanks in advanced for the feedback!
hi i'm James i'd like to see if any one would like to pick me up to work on a project. here a link to some of my work: http://jamesman5000.imgur.com/all/ all so feel free to pm me or send me a email at jamesman56@hotmail.com
Hi, we´re looking for a talented 3d artist to work on a long-term project. You´ll work together with a group of other artists and medical experts to create a very detailed and anatomically correct 3d model of the human skeleton. Drop me a PM for more details. Sebastian
Hi Polycount community! We now accept applications for a Senior UI Artist. Apply here: http://smrtr.io/V6Lz Job Description below: Senior UI Artist [Unannounced Project] (f/m/d) * Berlin, Germany * Full-time Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products…
In Substance Painter I could choose a stencil for my brush tool. And I could use Projection tool. They seem to do the same thing to me. What's the difference between them?
Hey guys, I'm working now on my first project in unity and I want to share with you my progress. hope to hear from you some Tips that can make it look better. (Concept by dmitriy barbashin in the end of the page).
Hi Teddy, I want ask you, if is possible share with us project files from Markus Pettersson, can be without mesh, I want only learn how he create beautiful skin on his monster. Thank you.
If you still have any problems with spikes in the mesh, try saving a morph target before projecting. Then switch back to the unprojected mesh in the morph target menu and paint back in the projection with the morph brush.
Hi, everyone. I am looking team that making game on UE4 project, preferably some stylized setting Portofio: https://www.artstation.com/artist/olmax3d mail: olmax3d@gmail.com skype: olmaxandolmax
Thanks, Lewis! It's gonna be awhile but I am passionate about this project. I'm not going to post much Because there is a lot I'd like to keep private in this project.