Added crazy earrings, a hairband and netted hand gloves. She was supposed to have a shirt too but I screwed up ;) But man putting hairbands on this head with two ears on top like that is very hard.
ahhh .. i want the 200 mb demos back.. without loosing my net-speed btw.. crysis got an 94% vom germans gamestar.. so i want to be impressed.. (still downloading)
lightbox can eat a fat nut, write that code legit, for real. serious. I know about you, I know the real deal. yea, that's right, I'm on to you, lol, j/k
You muppet God Jul, Merry Christmas, Joyeux Noel etc. I'm 5 hours off at the moment, actually, but nice try. Hope you got that satsuma and those nuts you wanted!
Well, I know it's not 100% accurate (I wish I had blueprints) and lacks the nuts and bolts I made as floating geometry, but hopefully not the very worst! Anyway, the shaders are what matter here :)
yeah but the head is the most important visual element in a human and deserves more space anyway. just my take on it I guess. It works well as it is though i am just being nit picky:)
Absolutely Killer! My only nit pick is to see abit more detail on the diffuse & Spec even tho it's meant to be clean. Either way that's high quality work bud! :D Your a BEAST!
very nice! im really interested in your texturing process, as it almost seems somewhat procedural. did you just go nuts in photoshop brushing back n forth on all of those bricks?
actually the original proportions looked more accurate to me. 1st pic top right seems preety spot on. I did n't like the original nose, but thats fixed now. looks good
Hey people! For some reason Marmoset renders some polygons from my new model (WIP) kinda weird. Does anyone know what went wrong and/or how to fix it? Can´t find any answers on the net :( Thanks in advance! :D