What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
This line is delivered to a US Military officer. It is delivered after the advice that the doctor gives the military had been summarily ignored. At no point does anyone come up to the doctor and admit that he was right, even after the events of the plot prove that he was indeed right. This just highlights my frustrations…
Watch Tor Frick Create Amazing Robots in Live Streams! Tor Frick is undergoing a 5 day challenge where he will create
a robot a day. He created an amazing
robot today in an 8 hour stream and will start a new project tomorrow. You can watch the live streams each day here: https://www.twitch.tv/torfrick He has also added…
i have been working on this head for a couple of days and as it improves the harder it is for me to find the differences from the ref. i'm trying to get a realistic likeness of scarlett johansson, any help is welcomed.
Hi I've been having issues with lines between quads almost as if they're triangulated. I can't move or edit the lines/ segments that are appearing. I have tried resetting the Xnormals by adding the modifier and collapsing. It's been happening ever 3DS Max 2017. This issue doesn't carry over when exporting as FBX to…
3Point Studios has released their new modeling plugin for 3ds Max. 3Point Studios, developers of the very popular 3Point Shader, have released a new modeling tool for 3ds Max, completely free of charge. https://www.youtube.com/watch?v=hAUSVwoUBiM The official 3ptools Lite page:…
Hey all, I've been attempting a likeness of Mark Hamill and would love to hear your feedback on what I can do to improve it and get as close to the actor as possible. Thank you in advance :)
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
Now thats an awesome plan. I really like your devotion to art, and Im planning on doing the almost exact same thing this year :) I work in construction as well and in 2 years Ill earn enough to do art for 3-4 months solely a year. But I do disagree on some things you said. First, I know some Spanish people here (Germany)…