In video game style? That depends heavily on the engine being used and what kind of shaders it supports. Refraction and reflection are important and there are a few ways to get that done. http://simonschreibt.blogspot.de/2013/02/sacred-2-crystal-reflexion.html http://www.polycount.com/forum/showthread.php?t=86095…
I remember this exact issue in max 2013. Racking my brain trying to remember the specific issue/fix. Will get back to you if i remember. edit: I THINK i may have resorted to using the fly-through camera mode because it actually moves within the object as opposed to the default which, when zoomed in, reamains outside of the…
Max 2016 SP3 for the stability - but Max 2017 for the speed. But as others have already said, Max 2017 needs a SP2 to become usable. I would'nt want to go back to Max 2013 ( mostly because of huge performance improvements you will miss ). Previously i favoured Max 2014 by any means, but now it's the same with Max2016 for…
Hi Ben, that's really strange. I've just tested it and it works well for me, with single and multiple loops. I'm on Max9 x64, but it shouldn't be an issue. I know it sound a bit stupid, but could you post something to reproduce the issue on my machine? I really want to tackle this problem. On IllusionCatalyst website you…
I like the sentiment but I have a hard time believing it's that simple. There are a lot of hero's in Dota2 and the law of averages suggests that they are not all created equal. I've seen comments like "I don't play xxx anymore because they need to improve his meta" This link suggests that there are simply items that will…
We're also known for not know of the horrors with the infastructure in other countries! Yep, he has been attending that for some time I believe, we're stockholm based though so I have never actually been to malmö :P I'm hoping to finally go see san fransisco with gdc next year (missed out 2013 for baby reasons), I've heard…
I think I also read somewhere than MM ears are upposed to never be symetrical. http://www.magicalears.com/clipart/Classic%20Characters/Mickey%20Mouse/mickey-003.gif Like, whatever the angle, ears are always drawm the same "frontal" way, just like on your side view. Most volume renders of him go for symetrical tho, even in…
Just a quick heads up to say the Alchemy Alpha 003 release is up: http://al.chemy.org/download/ Thanks for all you suggestions. A lot of them have been taken into account with this release, namely: - Performance, this version is notably faster - Colour - User-assignable keyboard shortcuts - Toggling the toolbar on and off…
I'm a student and have just started with the baking technique. The edges where I made seam to unwrap just appear like this when I add normal map, I dont know why when I render to texture for the map, it just got this result:poly141: And when I open the light map and normal map I found that the two maps dont look like they…
Hi, I am working on the Splash Damage Character Art Test (http://www.splashdamage.com/content/character-art-test). I have just about finished up the high-poly sculpt and will be moving on to texturing. Any feedback/critique is appreciated. I am trying to finish this piece in a total of ten days. I started this project on…