Hi all, first time posting on here, I've been a fly on the wall for so long so I've finally decided to break my hermit status. I sculpt in zbrush on my free time, I'm a Maya pro although recently I've picked up blender again (used blender in high school 2005-2008) and I'm getting along with it really well. Just posting…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Hello everyone ! I am currently working on a game ( demo for now ) which I will be presenting to 505 games the beginning of October and I really need a experienced animator and visual effects artist , full time and with a lot of passion. The game is a post apocalyptic 3rd person shooter sandbox developed in Unreal Engine…
A team of 20+ experienced artists is looking for projects. We provide: - high- and low-poly modeling of in-game assets - detailing in Zbrush - texturing - skinning and animation - concept art - 2d design - arch viz Our company is oriented on providing high quality services for moderate price. Along with comprehensive QA,…
We are looking for a Technical Artist and a Contract Lighter! To find out more details about these opportunities, visit www.bluecastlegames.com/careers BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in…
http://www.starshiptroopersgame.com/default.asp Found this one by accident released in Oct. 2005 and picked it up. If you like blowing away hordes of things SeriousSamStyle this one is great fun. I'm a huge fan of the novel, and the movie didn't make me puke (like some apparently, yes I'm looking at you 3Demon) Pretty…
Hello i have a problem with scanning via photoscan. I got some problem via scanning (photogrammetry with photoscan), im generating mesh from dense point cloud (around 1200 000 points, from around 50 photos cca i think), but i got problems with "thin" slim areas of the model, these are circled red in the picture... can you…
CGUnderground just launched an interesting competition : Character : Caught in Motion The idea is to go further than posing, by depicting an sense of motion through a 3D rendered still. This is by all means challenging and refreshing... More details to be found here : contest rules faq So kick yourselves and work on that!…
Pun in the title aside; This is the current environment I'm working on. Its based on this beautiful resort a friend visited a few months back and I was so taken in by the architecture and style, that I just had to work on something similar. This is the original block out- Here's my current level with most objects modeled…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…