For the new upcoming year : To Test To stay the best and the Quickest Here is the smartest tool You will love it like a fool Here is Quixel tools. Merry X-Mas
Interesting thread! I believe that to some extent, the attitude of a given bindpose sometimes appears in the final animated model. Yet when done wrong, 'posed' bindposes can bite you in the back - like overly bended knees. I personally enjoy a 45 degrees down arm position, but a straight T is not that annoying IF the…
[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…
IMO Substance Designer specifically is getting a certain decline for a few years already. It turned into a kind of sport to boast more than actually useful tool. In a company I work for it's basically me and one more guy who sometimes use it too. Nobody else. And I am constantly looking for alternatives to get rid of it…
Hi, interesting project! I would recommend to reduce the scope as much as possible and to focus on getting a corner or a room up to the quality you aim for. Once happy with it, you can still expand scope, applying the learnings and assets created. Could even use stock assets as filler props, stand-ins or as a quality…
Some are a bit old, or are bug reports that have been fixed already. Also I think I use the app a bit differently thatn then now. But still! Topogun1.3 notes-ALWAYS SAVE BEFORE HITTING THECTRL KEY !!!-NEVER CTRLSHIFT TO ADD SELECTION !!!-Load reference-Right click switches between move mode and creation mode-Viewport…
thanks guys. i had another go with the wire tool and had some success. the process is a bit slower than that maxscript but i seem to be able to do the same thing. so my process was - create sphere > select a few edges > convert edges to curves DELETE HISTORY ON CURVE (could prob rebuild the curve to contain only 3 CVs) >…
There's a couple things that Max have that seem essential to modelling that I can't seem to emulate in Maya. Does anybody know of plugins or work-arounds for this to work? I'm sorry if this is already up, I couldn't find it. Cut Tool - Yes we have the split polygon and interactive split tool, but I can't get either to work…
ahh cool, the axis align hotkey is almost perfect. It would be nice if you can align to any edge/vertex instead of requiring the vert to be in the same mesh. Similar to how snapping works. Its still very useful as it is either way :p I've actually hotkeyed all the tools I find most useful now so I can close the IC shape…
To quote a lecturer at GDC : 'Carmack is a false god'. The quality comes from the artists, not the fancy tech. So yeah I don't think we should hope too much for crazy realtime folds and such (if it was true, IRL sculptors would just throw a plastered towel on their sculpts and call it done). Also voxels are I think the…