Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…
It looks like you have some nice 3D fundamentals - I think you have what it takes to get into the industry as a character artist. Your best focus right now based on your portfolio is life drawing and studying anatomy - dive into that headfirst. If you don't really draw, then sculpt the human form from photo reference, and…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
And here: https://www.youtube.com/watch?v=Sd61WIcvGg4&list=PLGqVmXAMVB66geyCdgjuN-jhCMR8YwLi0&index=1 Might also perhaps browse Chamferzone for hard surface inspiration, maybe try tackling his small stuff first to build familiarity.
I only want to tell you that now VR mode is supported. Having VR headset, you can see you model in stereo by pressing this box button at upper-right corner: https://glazeview.yesbird.online/botz.html https://glazeview.yesbird.online/tc.html
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
Good start! Although the proportions are a bit different, look at the four main vertical beams, yours are a lot thicker. Each side has a single diagonal support per section, but you put two diagonals in an X shape. Look more closely at the concept. You have horizontal planks under the barrel, but these should be railroad…
On UV issue - well that's curious and something you'd want to resolve. I recommend checking the asset in engine (assuming it's a game asset), alternatively could import into a fresh file. Regarding supporting loops/ bevels: I think once the mesh shades nicely, adding more support loops will do little and mainly increase…
Hi there! I'm working on a diner that features a lot of steel, but I'm not quite sure how to achieve a realistic look for the metal materials in Unreal Engine 5. I was wondering if there are specific lighting settings I should tweak to enhance their appearance or any scalar parameters I could incorporate into the material…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…