Ye I have had the same problem some time ago. I was frustrated by it. But I kept on going and practicing. I still got alot to learn tho. You're not practicing becouse you have the fear of doing it wrong and you tell yourself that you suck. Thats not true. You need to forget about those thoughts and keep pushing forward…
Sadly, I had a ton of file loss recently and I am having to rebuild most of the BR. I'm slowly getting there, but with the ammount of time I've spent getting this thing built and unwrapped and having to paint out seams in my texturing practice AND THEN losing all that work is kind of discouraging. :( I got other projects…
Finally got over my initial intimidation and committed to learning zBrush about a year ago. Now I'm working on getting over my intimidation of posting on Polycount. Here are some of the better results of my time in zBrush. I'm still working on improving and DEFINITELY INTERESTED IN CRITIQUES. Looking for anything that will…
I was discussing best practices with one of our modelers today and we were going over the differences, pros and cons of .fbx files versus .obj and it got me searching to see if I could find a comprehensive list of all of the 3D file formats and their characteristics. FBX for example has the pro of keeping hiearchy intact…
@Alex_J thank you very much for your explanation. Your answer helped me identify the issue with the phong shading happening with Cinema 4D yesterday. I'm beginning to see the importance of using real-world examples to practice on. @frankpolygon thank you for the welcome to the forums! My apologies for having posted in the…
Hi, I have been working on some props to practice with wood and then decided to make a diorama with then so make something for my portfolio, so is time to start looking for some feedback. Also, sorry if I take some time to answer, work will take all my time and energy until Monday. The props And now the diorama (the trees…
OK SO! New project! I really want to practice some realism after a couple of finished stylised projects. I want to buff up on my marvellous designer knowledge, realistic skin rendering and hair card placement. I thought Sypha would be a great project since asides from the fact that she is absolutely a badass, she has a…
Well put, @pior. Your point about photography is spot on, as well. Not only for understanding perspective, but practice in lighting and composition that is important in photography is also directly applicable to many aspects of 3D art. The further along in my career that I progress, the more I'm finding that the most…
Hey polycount! For my next project, I'm looking to make a simple clean prop to keep practicing on modeling and texturing as clean as possible a realistic asset. Seeking for props, I've found this cool concept by Glenn Van Driel of what seems to be a... paper/metal sheet cuter (?) for Horizon Forbidden West : I really like…
A great idea to use the human form as a base for a character. For the work to make visual sense its good to study the form. For that you can practice using an app like DAZ3D as reference.