Thanks for the replies! LoTekk: You're definitely right about the elbows; I think the main issue was that this was really a 'spur of the moment' kind of thing, and I hadn't really thought of the functionality of the model beyond tri count - nothing 'insert edge loop' can't fix, though. The section that's broken up a bit…
My 4 cents on the issue... If you're addicted to the interface I can't help that. But the functionality is there and can be made easier to access without having to overwrite core files, use outdated hack fixes for things that are already there, or bother with a huge ugly interface that is 97% redundant. Also Chuggnutts…
i think bodypaint is by far the best 3d paint solution.. and i like the brushes MORE than photoshop and haved customised quite a few .... i dont even really use photoshop anymore, except for minor touch ups.. i cant even remember the last texture i painted in it.. @eric: i think all your prayers have been answered in…
i was curious to see what xsi had been up to in the years since i last checked out version 3 or so, so i chose to download this instead of some timebombed thingie. - do i get that right that they disabled the functionality to create your own keymaps, so you cannot customize the shortcuts? - i appreciate that i can now…
It's me again. I hope everyone's holiday season was good and spiffy. Mine was as much fun as it was productive. Low poly modeling for the "bike" part of the motorcycle project is for all intents and purposes done, aside from minor changes due to feedback I may get. With all the necessary faces deleted, the model comes out…
Avalanche Studios New York is looking for an Environment Artist to join a top-tier, experienced team to help craft cutting edge AAA game environments. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists. The Position As an environment artist at Avalanche Studios…
Does anyone have 2D engine recommendations to mess around with for someone relatively comfortable with scripting? I've been looking at a few, and flixel is looking quite nice for now, but I'm hoping to find something along the lines of Unity. In particular, I really like the fact that Unity combines a drag and drop…
I have a friend who is moving from Max to Maya and is having real issues speeding up his workflow. I'm not sure he was ever particularly fast as a modeler in any package, but the transfer between software has slowed him down even more. Are there good resources out there for speed modeling (especially Maya specific ones…
Hey Guys, First time posting in tech talk, cool. So I'm using biped for the first time, and coincidently it's also one of the first times I've used Max from start to finish on a piece so I'm in need of some assisstance. I'm getting the hang of animation with biped, but the thing that has me hung up is the curve…