@Linko Here is what I have so far. This method 'composite_nodes' is called after I bake the tangent normal map. You can find the full code here def composite_nodes(image, scene_name): previous_scene = bpy.context.screen.scene # Get Scene with compositing nodes scene = None if scene_name in bpy.data.scenes: scene =…
really dark scene for that pixel shader in the viewport would've liked to have seen more perhaps with better lighting setup? maybe more colorful something super simple can do, like a group of colored pencils on a table or something just to show it off, that was interesting congrats btw. That is all i got for now.
*Update: Thank you all for contacting. We have now found the person for this job.* Looking for an experienced person to convert existing 3DS Max (V-Ray) scene to Unity to use in Desktop/VR. Scene: - Scene in question: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1419859 - Native format: 3ds Max 2011, V-Ray 3.2…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…
Not sure if you're stil considering on improving the scene after submitting it but thought I'd share something about this shot in particular. I think I like this shot of all the shots I've seen because the lighting makes the most sense in this one and the highlights on the objects from the middle light is selling it to me…
Hi guys Sorry for not posting an update on a long time, i have been working on several assets as well as the scene lighting. Added 2 cages All current assets(except the blocking ones)have 2nd uv channel uvs so no seams anymore. No more color variation on the floor tiles due to the light baking. Had to set the static…
NOT AN ENVIRONMENT ARTIST...Sa-du,This piece You madeBased on this concept Did a quick Krita duplicate layer and added a multiply 60% to it. I feel you should add more definition to the separation of the wood the linked image has a good reference to that separation and some greenery reference that can also help. Here is a…
Thanks! I haven't received any feedback yet, so this is the first. The posing for zhou yu is more in line with his character in the film. (general giving orders) There is one fight scene in the movie, and I do want to make a horse for him to ride and pose with. What kind of pose would you recommend? With this pose, I…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…