Im having an issue with exporting my scene to cryengine.. Ive exported and imported to cryengine many times before and now that i need to import something for a test for a company its not working! Go figure.. Its giving me an error that says there are no normals.. But there ARE normals.. Its also giving me an error code…
Hey guys, So I just started learning Maya and I was making a dagger, for that I wanted a circular object at the bottom of the base. Now I was trying to combine the two polygons so I could merge its vertex later. However whenever I try to do that the following error occurs: // Error: line 0: Invalid selection : polyUnite…
Teddy, I get these issues regardless of which drive the projects are created on. I am currently working on & from my desktop on my C drive. This is a work machine so I dont have the option to fully disable to fiddle with my firewall settings at present. I frequently see this error after dDo claims to have saved my file…
Try to change units in max from inches to centimeters, that should help :) If you will still have this error you can try to import/export SMD files instead of FBX. @Eddy Shin Wow never saw this weird error message. Please check if your color/mask1/mask2 maps are 32 bit and normal is 24 bit. Also you can check if your TGA…
Hey Olli! Thank you for your nice answer. I bake Maps for my AK 47 in 4K. With the setting what EarthQuake said the Normal is nice. But when it comes to AO Bake, it comes out with this Smoothing Errors. At the moment i don´t know how to bake a clean AO... So you mean to add Geometry to this spots which have errors,right? I…
I'm not talking about proportions of mis-matched limbs. So what errors exactly? There are errors in the depiction of anatomy itself. The sternocleidomastoid is incorrect with its insertion, the bicep generally should appear more block-like, not like a balloon. The omo-hyoideus (if it supposed to be that) on the neck is…
That latest diablo3 monk video also had a shitload of clipping errors... Im just glad even the 'big boys' make mistakes sometimes :) One thing I do often do is kind of the opposite from noticing errors: When I see something well done or a cool shader I try to figure out how they did it (water in bioshock, prince of persia…
Well, yeah, if you're going for a basemesh you MUST ensure that it's as error free as possible since any errors would be inhibited by any derived models. For better screenshots, try reducing the strength of the diffuse lighting to compensate for the self-illumination. 50% self-illu + 50% diffuse looks better than 50%…
I got about 15 or so error connections just trying to log on last night. Then I finally did. I made my guy and walked around then got booted off because another connection error. That just about did it for me. It’s worthless until they can get stuff fixed on their side. Also, no beards or goatees? Wtf? They also need to…
Its standard practice to keep everything in either tris or quads. Otherwise, you can get display errors in certain engines and rendering errors in your 3-d application. Plus if you want to make anything deformable/animatable (like a human) you get some pretty whacked out crinkling across the surface if it isn't either all…