Boanerges is seeking talented concept artists to join our team working on several new PC/Xbox360 projects using next-generation technology. We are looking for artists who can bring textual descriptions to life with imagination and flare, giving the rest of our team a solid foundation for creating Cinematically Realistic…
Well, imho AI upscaling is the way to go here in general. And turning it into a vector grahphics afterwards. Inkscape is capable of that step. And then you can correct it to your needs. What will not work is to turn crap into gold. The better the input image the better the output. And when you really have just a washy…
I don't use blender. Bridge helps to see any problems while you adjust export settings. But if you have enough experience, you can predict any future problems by looking at the mesh in plasticity. Basically there are just 2 major methods in CAD: 1. Create 2D curves, extrude shapes, boolean these shapes, trim them with…
I was referring to the shading going to black/dark quite abruptly in some places, so it almost looks like a black outline rather than a surface relief. Might be something funky going on with the parallax as well, because the grey texture is not a height map, at least as far as I can tell. Did you use some kind of converter…
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
when are we allowed to start calling the following bullshit? "we've made a deal with nVidia, so anybody using AMD cards... sorry about your issues but maybe you should just not use AMD cards"? i'm an nVidia card user (currently), but if a company blames any issues on either manufacturer when they've got a deal running with…
It's all about stretching and compacting joints. You want your base pose to be in the middle of the extreme ranges for your character. You don't want to rig at one extreme and try to animate at the other extreme. So you rig in the middle and you move an equal distance to both extremes. Typically a shoulder is compacted…
4 bedroom house with basement. Basement has all my computer equipment and walkway to pit in the garage with a full set of air-tools (like you see in oil-change places). I have not seen a house with a basement here, and homes run 100k~200k furnished here, 70k for a older home. To get them to make a basement and a pit would…
Hi, I've just finished white boxing a scene. I was wondering if I might be able to get some critique as at this stage I can very easily make adjustments within my scene. Any critique is welcome. For the most part I feel that the white box is at a good stage, however I'm slightly concerned about the texturing and how much…