Hello everyone, I am working on a project known as Revenge of the Princess. It's a 2D action-adventure platformer about 2 teenagers named Ben and Princess Em (it's just her nickname) who set out to rescue the mayor of their town (who is also Em's father), Mansycon, from his former, now-brainwashed company known as TichTach…
Hello we are a french team of student who are working on a games "BAYMA" for our end years project. Team : ART :Laura Morisset Artstation Léa Perrin Artstation Guillaume MarchandMermet-Mear Simon Artstation Programming :Frank BonnafousLois TambonSami BouchnakThomas BiffaudCamille PaganBertrand Lecoffre *** we work on…
I am working on a hybrid flight sim/adventure style game and would like some feedback. I draw my inspirations from early 90's Ms-dos flight simulators and space combat games with my use of primitive 3d techniques. Right now I am experimenting with a style that uses no textures, only colored polygons with each color being…
So I graduated last year in late August from my masters degree, feeling pipped up and confident based on my achievements I went ahead and looking forward to embark on an adventurous career path. I created my CV, tried to ensure my portfolio looked as best as it could (at least according to my abilities) and sent a few…
Is it that hard to start your own studios? even if online? and try to make games outside these "main stream/control" sources of "employment", even if you have to start small and work your way up, we all do very difficult artworks, how hard or long could it be for simple things with the talent that is already around here…
Hah! im always blown away by the reaction to RAGE, but you know i whole wholeheartedly believe your doing things right if your polarizing the community, if not your more than likely offering up watered down mediocre middleground. As for the art, another game of this generation that blew me away was Skyrim. Sure a little…
The "vertex color in OBJ file" is a massive hack that Pixologic added in the last couple of years - it's not actually part of the OBJ file format specification (which is why most importers won't use it). They basically shoved the Polypaint vertex colour information into the OBJ file as comments so "standard" OBJ importers…
Well, there are several things in motion here. The model itself is done by another guy. Im still learning how to model as most of my experience comes from 2d art with websites. I just started adventuring into 3d design with characters and all the things needed to make concept art! The other guy who did make it noted the…
I'm in the same boat, except I'm about to turn 30. I expect that in about one more year of practice, I am going to be able to match some of my idols on artstation. And it looks like most of them have jobs, so I remain hopeful. But I feel you and totally understand the sentiment. Sometimes I feel great, other times I feel…
yes, i meant to say something about that--it is clear that your revision has the more menacing quality of a Q4 character. if that's your stated aim then you've certainly done good work. even being aware of bizley's original piece that inspired Hunter, i still felt like doing a straight-up homage instead of monkeying around…