http://www.fileplanet.com/promotions/crysis/beta/ So I happen across this today...So I sign-up, I get a CD-key and I download the file. I install, enter CD key, create an account, search for servers...and proceed to get an error message every time I try an join a server... I go to the Crysis beta forums to try and figure…
ok i couldn't resist making another one. i pm'd hawken twice to ask if it is ok to enter with more than one entry but apparently i can't send pm's (it says that i have sent zero messages). it's a scrab from the oddworld series this one was really easy.. i had lots of tris to waste. when i had the basic shape blocked in i…
Hello, i just got my new wacom bamboo tablet let me please just post my attempts in this thread, i will try to update this regularly... yes, this is almost the first time i paint here goes the first experiments of a paint over of an ship i found online so what i done with the first experiment is i paint over the…
Its game job hiring season and I am looking to make both a low poly and high poly reel, thing is in the listings they mention just the name high and low for a poly count whats a good number for low and for high? I went to school back in the day when high poly was around 1.5k now I imagine with normal mapping its in the…
Hi all, This is my first post in the forums, though I have been admiring the work here for a while. I am trying to put together a collection of environment assets for a portfolio. This is a dungeon style door work-in-progress. I did the first texture pass this morning. I still have to do the spec map, so the lighting looks…
Hi all!! These days I didn't have time to post my progress here but I have been working in the goggles. I have finished the high poly model for now. Now it's retopology time! My goal isn't a really low poly model. So I will try to stay around 30k-40k tris. Also, I have to start to think about the UDIMS or texture sets. I…
Personally, I think a big chunk of his salary (80% or so) should be given to the people that really made the company profitable: the developers. Studios that pull in the most profit should get bigger salaries, not Kotick. He's one guy, but gets the pay scale of a dozen people combined? That's not right. The devs are the…
I think people tend to get caught up in tri count a little too much. I think it is good to show that you know how to wisely use your tri count... but at the point someone is telling you to turn something you are doing for art/portfolio into a pile of 400 tris because it would never be viewed that close in game... eh. It is…
textures can cost quite a bit, in terms of bandwidth especially given the numbers of maps PBR shaders shunts around. Polygons can indeed be expensive still, turn shadows on and your 20k tree is now effectively 40k. So maybe you decide you want shadows to actually appear further than 1m away and you need to start thinking…
I've never used pinterest. I've come across it occasionally when searching for refs but had no idea it was used for references specifically. Do you have any tips for finding stuff for references? I still think my idea is relevant though. I have, for example, 400 images just of Sherman tanks, from the M4 through M4A4 and…