ok i couldn't resist making another one. i pm'd hawken twice to ask if it is ok to enter with more than one entry but apparently i can't send pm's (it says that i have sent zero messages).
it's a scrab from the oddworld series
this one was really easy.. i had lots of tris to waste. when i had the basic shape blocked in i was only at about 400 tris!
well let's cut the crap, here it is:
(concept by oddworld inhabitants)
c&c welcome!
edit: oh and i see now that i'll have to lower his upper beak a bit to match the concept more.
Replies
Keep up the good work!
PS: did you notice the oddworld site is under construction? *hint hint*
I got 'em, and replied. multiple entries are fine.
hawken ok got it thanks!
kwakkie: yeah i noticed, i wonder what's next (although i have only played the first one )
well anyway, here is a color blockin with some detail:
i also tried to do a little video capture of my texture process for helping others and recieving some crits on my workflow, but apperently i saved it wrong so the file doesn't work
crits and comments welcome!
it's done!
Name:
Scrab
Thumbnail:
Beauty:
Construction:
- BoBo
texture looks a little rough, sort of 'sketchy', and I would love to see a smoother treatment, but that is all personal taste [i'm referring to the flat, not the non-filtered screenshot]
I think the texture could use some highlights to make certain parts pop a bit more. right now everything has the same level of shading and highlights which makes it come across as very flat.
these are pretty minor, though. always loved the design of the oddworld critters, these guys especially.
Slaught
Thanks!
Xaltar
Thank you!
RazorBladder
Thanks! I certainly hope so
Bobo_the_Seal
Thanks!
Sectaurs
I don't know if they where in stranger, but isn't Munch's Oddyssee next-gen? I'm not really sure what is meant by next-gen anyways... I sure hope it's ok! It would really suck to be disqualified... But it's the same universe, so they could be in the game if they needed to be right? And there are some very next-gen-ish video's with them in it.
I made the texture crisp on purpouse, because usually my textures are a bit monotone, soft and dull so i wanted to make the most out of this one . You are right about the shading, but I already submitted this one and don't really feel like working on it anymore tbh
rebb
Thanks! Yeah, stupid program.. the first 5 mins where allright, but after that it was stuck... maybe next time
Just one thing, i think u have the necessary UV´s space for to do a better inside mouth
cheers!
Anyway, I'm really liking your progress on texturing, Japhir. Your volumes and colour-choices have improved by leaps and bounds, and it's all looking quite good! As mentioned before you do tend to have quite rough-looking textures though, and at this texture-res (presumably without any filtering) it might look even rougher in-game. Regardless of the ingame results, it wouldn't hurt to blend a few things to introduce some variety of materials. One thing I'm thinking of is having stretched materials actually *look stretched, like the skin over his 'hips'. This'd be easily acomplished by having less abrupt brightness-changes on it (the material is stretched *flat), and just blending the colours would also look quite good on these sort of areas, I think.
A few of these comments are just personal opinion, so take it however you wish!
Another thing I'm noticing: there's very little shadow in there except for the ones that define local things like muscles etc...
It would help to darken his downfacing elements more, like the bottom of his beak, the down-sloping part of his back and the undersides of his legs. If you do this, you can also toy around with faintly reflecting the ground-colour onto the shadowed parts, something I've always found greatly improves the depth of a texture, and it can really help with grounding multiple pieces in the same environment
edit: also, the reason I wrote up such a long post is because I'm impressed with your ability to take criticism to heart and how that enabled you to improve so fast. I remember MoP and a few others telling you to paint with bolder strokes and to really define the planes of something, and I seem to remember your next texture being a lot better already.
thanks a lot guys! great crits!
ultra
You mean i need to paint his inner mouth better? Ok, i'll try
jackablade
thanks, let's not be sticklers
mightypea
major thanks for your crits/comments! really helpfull!
i'll work on them asap, but i wonder if i am still allowed to edit my post in the submission thread . thanks again!
ok i tried to work out the crits and this is what i got. ultra: sorry, i kinda forgot about his inner mouth
name:
Scrab
thumbnail:
beauty:
construction:
what do you think? better? construction is unlit. and i just realised my beauty image is too big, so i'll wait with editing my entry.
EDIT: beauty image updated. thanks merskum!
i tried looking up weather it supports normal maps, since that was your criterum, but i couldn't find any info on that... too bad
damn this sucks...
Tis nice work, Japhir.
"next gen" was coined to describe the generation of consoles AFTER the current generation, during the generation of the xbox/ps2.
At this point, the rules for the comp are pretty much a joke, and the validity of an entry up to the whim of those in charge.
Gah, thread pollution, sorry
If a game comes out on the 360 and looks like total ass, it's still a next-gen game, just not a very technically impressive next gen game.
If you made a game using just diffuse maps and vertex-lighting on 360/PS3/Wii, does that immediately make it next-gen? I don't think so... not much on Wii is very next-gen IMHO
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But it's still definitely far removed from these 500 poly specs. Environment maps on everything, and very large poly and texture budgets.
i dont care for "next-gen", to me its an over used term to describe the rush for teck over art........ and for sweaty looking everything
feck me stranger still looks hotter than 90% of the "next-gen" games out for the current crop of consoles.
I wander if this "gen" will always be called the "next-gen" its getting a little long in the tooth
PS- i think the mdel fits the context, not technically but in spirit, surely PC aint got that anul