I've been working on and off on a project at home for almost 2 years now, and i've decided to clean things up a bit and re-do the directory structure (previously, there was none..). Project Management and versioning are separate issues imo. I'm using SVN for versioning. What I would really like to hear about is how people…
I am having trouble installing TexTools 4.10. I downloaded the file but the downloaded file is a .zip file and not a .mzp. Therefore unable to drag and drop into viewport. I tried manual installation but the instruction say to install icons and script folder to: C:\document and settings\user\local settings\application…
I accidentally found a unified method of getting and setting sub-object selection for an Editable Poly objects and Edit Poly modifier. The main problem is that the object must be selected. I found it in PolyTools.ms script(maxRoot\stdplugs\stdscripts\PolyTools.ms), so only 3dsmax 2010 and above can use it. I am pretty sure…
Depends, there are plenty of tutorials that showcase TexTools. The build in UV tools these days in 3dsMax are not as terrible anymore as they used to be. Just get yourself familiar with all the options out there, TexTools is free so have a look at the website at the tools and see what could be useful to you. I have been…
Film has no tri count limit, just as long as a scene doesn't crash. But for the sake of learning efficiency, this should take more than 10k triangles. There should be a way to copy UVs in Max to other objects with the same topology:…
Are you talking about the Ring and Loop buttons that are in Selection Parameters inside of UnwrapUVW? Or the edge loop button inside of the Unwrap Editor window right next to the paint selection tool? Select loop and ring, can also be added to the quad menu, and bound to keys. I think its entirely pointless to use a 3rd…
"Everybody are using Maya, Nuke, Linux and Macs" - said a person that barely left company that was based from top to bottom on Windows and 3dsmax in a country where 3dsmax is everywhere. Now when you look at job offers in this person country, 50% are for realtime, another 50% for motion graphics and architectual…
Yep, they could probably word that better or explain it in a tooltip. That feature preserves the lower poly version and the turbosmooth settings, just like the skin modifer, which Maya actually reads and correctly binds the skin using it's specific tools. If you export out of Maya with skin, 3dsmax correctly reads it and…
Dear Recruiters I am Qasim Ali and I am a 3d modeler.I have good knowledge of modeling organic models (both high and low poly).I can also create props and levels.I have enough knowledge of 3dsmax,zbrush and photoshop to give life to my ideas.You can see my work at "khan.cgsociety.org".I hope I get a chance of working with…
I'm hoping someone here can solve this, or maybe I'll have an epiphany tomorrow. But this problem has me stumped. I have a character (editable mesh) and a biped skeleton (in figure mode, fitted to the character). When I select the character and put a Physique or Skin modifier on it, I don't see any bone links for me to…