Sorry this may be a bit offtopic.. but i always wonder (even at the big model market places).. how could someone find a version of a model which do fit their needs? .. i mean there are different premises for games as for VFX and even in one of this categories there are differences.. and for what is such a thing as number…
Not meaning any disrespect, blaizer, but that castle is probably a small one made out of sand, and would wash away at tide. I used to be a big pirate back in the day, and from my own experience I would have bought maybe 5 out of 100 games that I pirated. Copying them stemmed from curiosity about the games and wanting to…
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My 2 cents for what it's worth: First of all, it's a nice model so far with a lot of definition, but it's looking a bit masculine at the moment. I would downplay some things such as the creases from the sides of the nostrils to either side of the mouth, and the definition under the eyes. She's obviously a very attractive…
Hey guys, I feel like throwing my two cents in for this mip-maps matter: I've been studiyng OpenGL for a few years now and I can tell you that the main reason why mip-mapping is used has more to do with filtering than it has to do with video memory consumption. The mip-map being displayed is usually not determined based on…
I will throw my two cents here. Have you guys thought about working in CG company doing realtime stuff? I'm asking because there may be new trend on the horizont where CG companies that till now produced cinematics for games with a help of Vray, Arnold etc. may start to switch their workflow to realtime engines. Crytek did…
hey keep up the work ill just give my quick two cents on the env hope they help :) Material definition needs alot of work your roots and rocks have same specular The leaves on your trees look much more like balls on that have been placed on the end of the twigs also more colour variation would be nicer in the leaves just…
I don't understand art thieves. Have you noticed that professional modelers, sculpters and artists all contribute to this forum? What makes you think that you'll be able to trick any of them into believing your wildly changing stories and skill? Especially since looking through your thread history you have done this…
@notman if you don't mind me asking, have you tried browsing polycount for a good period of time on your mobile pre and post change? the experience has gotten worse. Before I had to zoom around but had all the information from a desktop experience - you actually lose critical information on a mobile view. Little to no text…
This is so great to see! I REALLY feel that I need to raise a warning flag here. I've said it before and will say it again. More and more often I see people taking zgrabs from zbrush with highlights, shadows, depth and color baked in to one texture - diffuse. You need to work with diffuse, specular, gloss and normal to…