Just made the script into a mel file. Can download it here. If dropbox is blocked let me know will host somewhere else. Save that in Documents -> Maya -> Version -> Scripts Next add this to start up. If you have a custom user startup just append source GridHUD; If you do not have one check Documents -> Maya -> Version ->…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…
OK, done. Get the script here: http://www.greveson.co.uk/scripts/maya/mopRevealReference.mel Put it in your My Documents/maya/scripts/ folder. If you're running Maya currently, type rehash; into the MEL command line to reload the script folders so that it will detect the new file. To run it just have a shelf button or…
I got tired of making MacroScripts for Max for every small script I made so I made myself a script that runs other scripts. :) Similar to this one: http://www.scriptspot.com/3ds-max/scripts/scriptrun
Found the below instructions, posted 22.08.2014. However the paths look outdated (No SteamUserName folder for long time). Found the folders in new locations, but did not work for me anyway or may be I just could not find the "import SMD" option in Maya. Instructions 1. Close "Maya" completely. "Maya" needs to restart after…
This can easily be done with dockControl: http://download.autodesk.com/us/maya/2011help/Commands/dockControl.html dockControl -area "left" -content transferMapsPanel1 -allowedArea "left" -allowedArea "right"; Now transferMapsPanel1 is the incorrect name, so this is what I did to find it (hopefully you learn something):…
Scripting: Anyone here actually scripted anything on the latest Unreal engine? stop worrying about it. As of UE3 the scripting even has a precompiler. The first time I ever touched C# I went, "Oh. Microsoft copied Unrealscript." While I am biased, unrealscript has to be one of the most powerful scripting languages out…
I am pretty stumped by this , after watching a few people develop environments inside udk. 1) How would you go by introducing content to the udk? I currently import each static mesh separately, and build the world by hand. I have seen a few people import the environment built inside max to UDK? 2) Should I worry about…
hey guys i was wondering if someone can tell me if CompleteRedraw() in max stops a script until the redraw is complete or let's it continue the script before the entire redraw is complete? I'm having some issues with my grabviewport script and i think it's because of the script being faster than the viewportupdating on…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…