1) Export with the game exporter (File > Game Exporter). You might have to enable the plug-in (Window > Settings/Preferences > Plug-in Manager: "gamefbxExporter") if you don't see it in the file menu. Most of the time you don't even need to mess with the FBX settings, but click the gear if you do. - Use the models tab to…
IT BEGINS!!! Viewport render looked neat, so here's a quick update. I also wanted to say that I'm going to go for some street style with the texturing. I've been thinking a lot about Jet Set Radio. Let's see how fast I can get this puppy textured.
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
Estimated Hours+Possible Rework (usually 0.5x1.0 of Estimated Hours, depending on how much ref you get)*HourlyWage. Don't forget about re-work. If they're giving you concepts and you're going to stick strictly too them, you will only get minor changes, but if they say "make a pirate" and they wanted something entirely…
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
Practice! (duh) I've yet to do it myself, but I'm told that recording yourself and watching it later does wonders for picking out bad habits or things you could improve on. Customize your Left-Handed Hotkeys. What tools or functions do you use most often? Are there little things you do often that could be set to a macro,…
For the final rig I prefer joints too, but skinning up a joint on a work in progress mesh is a pain, especially if the topology changes and you have to redo the skinning. For eyelash skinning there is a simple trick for that.* Clone/detach the strip of polys where the eye lashes connect to the eyelid. * Skin wrap it to the…
Overall great port keep up the good work! Viking Island Textures Textures are a bit noisy need less shadow or AO information baked in the diffuse textures. Right now everything seems to have about the same amount of spec which makes a lot of the textures feel flat. This scene could use a well tweaked specular or roughness…
So I'm following this Pokéball tutorial (https://www.youtube.com/watch?v=PPq0QF2vbBg) and I noticed comments under the video about bad topology, so I thought I'd try to tackle learning that part early. I had this "clever" idea to cut off the messy top off the standard sphere and replace it with a geophere (they are more UV…
Interior done (for now), please do give any feedback on this, thank you! One major mistake I made is that I used a lot of 4k texture early on and now I’m running out of texture streaming budget. I’m currently getting the shimmering texture artefact on some of the props. I tried changing the anti-aliasing setting as well as…