I would have used that pasage as the main focus. Light should be used to focus it instead of the pathway. Also, i would have made it more interesting - right now its the same model repeated 6 times. The pathway needs work as it is just a bunch of cubes placed in a pseudo random fashion. You can find a bunch of scanned…
Milla: Eurocom were looking for 3d artists recently (they're in Derby), although I think they might have filled that slot now. Rockstar North might still be looking for environment artists... that could be good. To be honest I don't know of all that much that's available right now. Maybe I'm not looking hard enough. I've…
You might want to check your AO settings in the light baking options. Generally you can achieve very nice looking environments with URP even with low settings. That mostly depends on the artistic way you set up your lighting. I suggest you add HDR Lighting to your scene, this could vastly improve the looks.
Hey everyone, I’ve just uploaded a new project on Artstation where I’ve been focusing on lighting in Unreal Engine 5. I’m really trying to explore how lighting can shape the mood and atmosphere of a scene, and I’d love to get some feedback from the community here. Any thoughts or suggestions for improvement would be super…
@Mik2121: Human proportions is something I've always had to work hard to get right. Every time I get a little better, thought! And the fact he's actually covered by that armor adds a little challenge to it. I think he's got big'ish head, it could be just a tad bit smaller. Another thing I've noticed is the face, it's just…
[ QUOTE ] I also recommend painting simply in color ie: what the final color will be because that's how you would paint if you didnt have a computer. For thousands of years people have been painting simply with color, granted theres a pencil sketch there a lot of times but solid paint goes on top of that. [/ QUOTE ]…
Not much of a hand paint guru, but how many of those 4,999 tris have you thrown into that bench? Also the bench looks a bit small but that might just be me... Jeff is right about the dirt path, any way you could blend it in? Is this going to be in engine? If so get it in right away and put in lighting so you can balance…
I woke to pitch black darkness and intense chest pain. Did I just hear something!? Is there something here in the darkness with me!? No... just my own heart beating. I start breathing again... whew... I'm feeling cold, feels like a fever, I hope it's just been from sleeping on the cold concrete floor. Oww! more pain...…
@Obscura: Thank you!:) Yeah I noticed the weird shadow at the front of the train, sometimes when I build it's not there. I think I'm having some weird issues building the lights because of hardware constrictions. It takes so long and I'm not even building production lighting yet :( (edit: you know what I bet that weird…
I think they have a dull shine to them kind of like rubber or plastic. Normally these types of containers have a shinier finish. Are you planning on doing a spec map? If so you'll want to take out or reduce the highlights you painted in. If not, then you probably want to work on a bit of a shinier spec shine to some…