Hi guys, this is my last work based on a terry wei concept, it was rendered in marmoset textured in substance painter and modeled in zbrush. Hope you like it! ;) I posted it on my artstation too: https://www.artstation.com/artwork/6aBk6N
Often times a modular kit gets made by one artist and used by another, so IMO you want them as robust and simple as possible. 0.5m is probably the minimum snap distance, but I would keep it to 1m if possible. The smaller your snap distance, the easier it is to misalign things and not notice. Closed meshes are generally…
Hey Guys, A little while ago I had posted a new character I had been working on, but I wasn't too satisfied with the renders so I med some new ones. Let me know what you think.
Hey thanks @drvoseca995 Here is the lighting, its mainly one big spotlight, mimicking the midday sun, with a few others to support and balancing the overall lighting, lighting is all about cheating :sweat_smile: I moved the lighting around per render to get things optimally lit The environment piece uses an alpha yes, I…
So you mean retopo by hand in order to save even more tris? Well there will be one static sun light and slight reddish light from the ground due to small lava cracks in the ground... well i ll be using tiling normal maps anyhow. I might just need ONE area where there is a unique "crack", since there is one running through…