You dont really need to do the split on the top side. Just outline the circumference of the top side and of the bottom side with seams, and unwrap that. I havent looked too much into the new Peel tools so I dont know if this was done by AutoPeel, but it looks like that's what happened here. Some manual placement may be…
Blender doesn't force anything on the user any more than Maya or Max do, which is to say that it does. =] I don't really have a problem with the UI. Workflow wise I think it offers quite a few improvements even over commercial software I've used. Graphically it looks better than max, maya or xsi. It's closer to modo or c4d…
Which version of Max are you using? At least in Max 2023 zooming towards the cursor is the default, but there have been a few navigation changes over the years.
an addendum since there was a patch for 5.2 and more information has emerged on reddit and the Unreal forums HLOD building works if you disable virtual textures and set your landscape HLOD layer to use the Flatten rather than Flatten_VT template material. a note: Default HLOD layer settings will cause your landscape proxy…