Recent image: The first post I made about this project got featured (which is awesome :smiley: ) but since there were some problems with updating the post after it got featured I decided to make a new one. I didnt realize that the old one wasnt in the 3d art showcase any more until today :| I've posted a few updates to…
Hi guys With this skin, I'm attempting a neon mesh, popularized in the 1980's (thanks Tron). The design itself is completely original with only the color palette being inspired by culture of the era. As I'm sure you can tell, it's a very early WIP, though I plan on updating this post every night until I'm satisfied with…
We have a whole section for this in the Work Opportunities section https://polycount.com/discussion/139873/royalties-jobs-guidelines-updated-january-22-2017 As Alex_J said, it is highly unlikely you will ever be paid. In these situations, you are being asked to do work by individuals or startup companies looking to hire…
@ruz thx for the feedback man,I've tried to fix the most obvious ones but I'm running out of time and for now it will stay as it is. I've finished the interior more or less,I wanted to do more details but there are only 4 days left to submit the render and I will let it as it is.Next step is importing into UE.I've attached…
Ahoy there! We are in need of an UI Artist to help make our game look better than ever. Your art could really shine in a fantastical, wild universe. This hobby Steam game project would be something different that could boost your portfolio for potential future contracts in the industry. We see thousands of new players join…
Frequently asked questions: Q. Where do I load my diffuse map? A. Your diffuse map should be loaded into the albedo slot. Q. Where do I load my roughness map? A. Your roughness map should be loaded into the gloss map slot. If you're using a roughness map where white = most rough and black = most glossy, click the invert…
I have updated the tool today. It is no longer compatible with previous version so it's at version 2.0 now. I will make a short video giving overview of new features when I get a chance. It works more quickly now, shows realtime walkable faces, adds new presets and various other enhancements (you can now copy displacements…
hey guys! here's an update, probably the last one for this year. I've been busy re-doing all the body uvs(and some on the eyes too as i didnt have enough resolution on the eyelids) so that was quite painful process as my mesh on zbrush kept exploding. once i got that out of the way, i textured her full body and now im…
Hi All, I know it has been way too long since my last update, but I just haven't had as much time as I would like to work on this guy. Anyways here is the texture update. All texture work is hand painted, but in all honesty texturing is probably my weakest area. Still no alpha as the real-time shader I'm using doesn't have…