Yeah I only have a single photo of her legs like this, so I tried to complete with other references. It's a bit hard because every model has different legs and slightly different muscles. And Jenny seems to modify her body quite often with gym and body-building ( and photoshop... ), so even her own legs are not the same on…
Try 3 things. It is most likely #1. 1. Combine your meshes in unreal using their experimental tool, Merge Actors. Turn it on in Editor Preferences>Experimental***. Then it's found hidden in the menu Window>Merge Actors. This might fix your problems most of the way. We believe this happens because each mesh will be…
yikes, the dog.. It's a cool concept for the dog, but it looks off balance on terms of the amount of stuff on it, maybe take a little of that stuff off from its front legs and put more weight on its back. I did a quick paint over: I think it should have nothing on its front legs, a dog wouldnt really be able to run at its…
I'm sorry, but the main difference between this and the other gravity defying stuff. Is that the other stuff actually looks cool, and the gravity defyiness is not as painfully blatant. To be rude, but also very honest: The core design on this is bad, and the fact that you work on small details instead of treating it as a…
yeah but we dont remember in pixels, we rembember in lines and colour and 3d awarness. its probably more akin to remembering a linear 3d game (like a racing game)with continous track and scripted events, instead of remebering every "pixel" wed remeber the shape of the helicopter that passed over its colour, its relation to…
Gauss, its not nonsensical. Its a texture and it is mega, I fail to see how you miss the logic. The future plan is to make some optimazations so it can be renamed a TURBOMEGATEXTURE but these optimations may come in two stages to enable it to be eventually called a HYPERTURBOMEGATEXTURE.
I have few suggestions : She will have hard time keeping current pose due to how high heel shift contact point with the ground and pretty much the whole body has to adjust to keep balance -exaggerate leg and spine curves -raise calf and butt -currently her legs a quite straight meaning lack definition if you check at…
And really, if your big awesome reason why all games will look better on the ps3 is 1080p.... Why is all the media for every game released 720p? Explain that one to me sunshine. Take special note of the mgs4 shots, lovely blury textures there with your 256 megs of video ram. Just goes to show no matter what resolution you…
Hi guys, basically i was following this tutorial on the flipped normals youtube video. https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually…
So, I'm trying to bake out a character's nude body and I keep getting seams between the separate textures. Admittedly, this is my first time trying to break the body apart from the arms and legs but I've always baked the head separate and never had seam issues like this. I attached an image of the seams that occur at the…