We've gone back and forth a bit with inside or outside for our throne idea, so the first sketch was really the first one where most of my other ideas were based off of this one. I liked the idea of having no vegetation for the tree and shinto prayer papers as the vegetation and the representation of people's hopes and…
Ok to answer your questions: Because this is a fantasy sword I felt I could bend some of the rules without actually breaking them to get the result I was after. I wanted to combine a stylised/semi realism feel to it, I understand that doesn't sound practical but its something I wanted to try to achieve because of my…
I think no one is giving specific areas to focus on because there are quite a few that need attention. And That isn't a bad thing, Its just that your "Focus" should be on stepping up the quality overall and investing more time, Research, and effort into your product. This shouldn't discourage you. Quite the contrary. The…
@AllyAlbon - thank you for your kind words! Your take on the concept is a work of art - impressive and inspiring - awesome work on the handpainted textures! @UBUSKA - Wow, you´ve realy captured the surreal feeling of the concept, stunning work! @Markovnikov: The Vehicle is coming together very well - i am looking forward…
Thanks! @9thKnight So i did a basic material blockout in substance painter 2. Don't let this look fool you though, it's gonna look a "whole lot" different when i combine the output maps (albedo, ambient occlusion, curvature, roughness etc.) with different blending modes in Photoshop. All in all i'll give the whole thing a…
I love color maps for control <3 The way I mean is like, it's the same as usual, except instead of laying in separate textures and assembling your base after-the-bake, you'd do the diffuse at the same time, with a bunch of textures (basically same as a color map workflow but with base textures) which bakes out all your…
interesting set. Real nice promo image and real nice execution on the stick through the eye, in material, design and integration. However, that seems like a killing blow (having a huge stick through the brain) and more importantly, it makes me super uncomfortable honestly. Just looks REALLY painful and gruesome. that's a…
Thought that ... I dunno, I dunno what I thought I don't know what I'm thinking or doing ... built model using various small pieces/elements many elements are duplicates. UV unwrapped so now many duplicate UV's. I was concerned that overlapping normal maps might interfere with each other or something cause normal maps…
I'm doing a lot of color grading right now, which is exactly this. First I adjust the colors of every element in the scene (or at least all those I can get my hands on) to get as close as possible to my desired result. Then I use a color grading element to push the colors exactly where I want them, adding or removing…
If in typical usage it does not fall below the actual display resolution. So if a 3rd person character's torso takes up 500 pixels of space vertically you have that amount of resolution in that UV shell, same for other objects. A FPS gun is a smaller object, but it usually takes up a large part of the screen relative to…