Hi!I recorded some animations with xsense technology. Rig of my characer and the mocap rig are different – the xsense mocap has spine straight like a line. It makes some glitches after retargeting with constraints "copy rotation". Are there some fast methods or plugins that help to deal with that without using NLA?
I am looking for a tutorial that explains how to rig the forearm so that you get this natural twist in it. I rememeber coming accross such a tutorial that describes how you can this by splitting up the one in the forearm into a couple of bones and setting links and constraints to them. Obviously I cannot find this tutorial…
This was one of the things I was hoping to incorporate into a "super curve tools" pack. That and spacing arbitrary objects along a curve at specific distances or specific counts. Maya's default tools allow you to do this, but the workflow is so stupid, slow and disconnected that it feels painful to try and set something up…
Hey Chill_pill I'll chime in here quickly before I get back to work. On the feeling dull part. I think you're issue is that you've essentially unified all of your objects into similar sizes. Look back at the original photobash you did, there's so many interesting shapes and variety in that initial sketch for your idea. I…
@EternalEcho Hey dude. Welp.. The moss is using dynamic tesselation and deformation. Using a fine pixely heightmap to get the "fuzz" The only problem with ti is the fuzz sort of dances at the moment as it dynamically tesselates. I need to work on getting that to stop. But to be honest you don't notice is much in 3rd…
The thumbnails should really be of a single image, rather than the 1 and a half you have currently. Also, don't feel constrained to stick with an almost square image; most of your images would probably show better in a landscape format. There's no need for your about information to be on every page of the portfolio; move…
Since you're talking about workflows, I always found it a bit cumbersome to do those tiling fixes you mention in your workflow, for both the mortar and the rock face. What I do to avoid this, is make a plane that is double the size of what I want to tile, and turn on the zbrush wrapping mode of whatever brush I'm using to…
Back in Maya, I have completed the minion's rig. I ran into a lot of problems because I have very little experience in rigging. Nevertheless, I think I have solved almost all of them. The wrist articulation is going to be impossible to fix as it has a bone exactly in the articulation and it has to turn to fit the hand, ...…
When I think of true Cyberpunk, I think of William Gibson's original 'Neuromancer', as well as all his short stories from OMNI. 'Neuromancer' had, if you remember, Case the neurally-damaged-and-then-repaired console cowboy who spent his days in the original vision of virtual reality; Molly the mirror-eyed street muscle…