Maya's subdivision surfaces aren't very useful, IMO. They tried to bridge Polygons and NURBS, while giving the user the toolset of neither. You can go up/down in resolution and get smooth shapes, but you can do the same in nurbs or polys just as easily.
(Probably best to post this query here :P) Just booted up Shogun 2, graphics options says its using basically the sandy bridge graphics instead of the 2gbs of nvidia in the unit? Wtf? How do I change that? Theres no drop down or anything.
Ovreall clean stuff. You could expand your skillset with colored specular Bridge control is probably best piece presented here. Seems like there's some extra edges in the back of the cricket bat and top of the base of the console. Assets look pretty good though.
Or better yet, don't use matcaps. Basic material will give you closest representation plus it reacts to the interactive lights. Or even better, if you have the Keyshot bridge jump in and out from time to time to view the mesh in a true 3d environment with physical lighting. :)
why is the thumbnails focused to the upper torso? maybe a note that it opens to quicktime, my two cents on my research of demo sites would be to add jpeg images with your contact information on them. I really like the bridge and the gravestone, your environmental objects are strong.
Nice work. I suppose most stuff has already been said. I like the bridge. After optimization and some sweet textures will make a cool piece. The silhouette turned out nicely. Good stuff thus far. Keep up the good work.
I'll just update my post to help the community. I managed to use a simple "connect" in the compound objects menu. I created two mesh objects deleted some faces then connected them, you can change the tension and segments of the bridges to make it look like stretching gum.
thanks joopson I want the frustration it will help me learn faster but Im excited to do this. I will make it my duty to get it done it may take me awhile but it will be worth it. I know i can do it though. cholden im saving that bridge for next years project
It looks pretty good man. Mostly accurate. You pretty seriously simplified a few places, especially around the orbital cavity (connection to cheekbone, connection to bridge of the nose) and I don't think the molars recede far enough into the skull. What's it for? Am i doing your homework for you?
Your doing a pretty good job macthing that up to the ref. The place is lacking doors at the moment. One on the big deck and one for the little rounded balcony. The roof of the house and the bridge are lacking some grunge but Im sure you'll be getting to that. Otherwise its coming along nicely. Good job.